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The Role of Emotion-Inspired Abilities in Relational Robots

Cynthia Breazeal and Rosalind Picard

in Neuroergonomics: The brain at work

Published in print:
2006
Published Online:
May 2009
ISBN:
9780195177619
eISBN:
9780199864683
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195177619.003.0018
Subject:
Neuroscience, Sensory and Motor Systems, Behavioral Neuroscience

This chapter summarizes ongoing work in developing and embedding affective technologies in learning interactions with automated systems, such robotic learning companions. The primary motivation for ... More


BEYOND REASON

Wendell Wallach and Colin Allen

in Moral Machines: Teaching Robots Right from Wrong

Published in print:
2009
Published Online:
January 2009
ISBN:
9780195374049
eISBN:
9780199871889
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195374049.003.0011
Subject:
Philosophy, Moral Philosophy

The top‐down and bottom‐up approaches to artificial moral agents emphasize the importance in ethics of the ability to reason. However, much of the recent empirical literature on moral psychology ... More


Embodied conversational agents: a new paradigm for the study of gesture and for human—computer interface

Justine Cassell

in Gesture, Speech, and Sign

Published in print:
1999
Published Online:
March 2012
ISBN:
9780198524519
eISBN:
9780191689215
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780198524519.003.0011
Subject:
Psychology, Cognitive Psychology

This chapter discusses ‘embodied conversational agents’ as a way of modeling human gesture–speech behaviour, and as a way of creating a new paradigm for human–computer interaction. In terms of the ... More


Practical Formal Methods in Human–Computer Interaction

Alan Dix

in Computational Interaction

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198799603
eISBN:
9780191839832
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198799603.003.0008
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy

This chapter explores how precise formal methods can be used effectively and practically in interaction design. The term ‘formal methods’ in computer science refers to a suite of techniques drawing ... More


Gesture, Speech, and Sign

Lynn Messing and Ruth Campbell (eds)

Published in print:
1999
Published Online:
March 2012
ISBN:
9780198524519
eISBN:
9780191689215
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780198524519.001.0001
Subject:
Psychology, Cognitive Psychology

Gestures are a special sort of action. They communicate the individual's moods and desires to the world and they operate under different psychological and cognitive constraints to other actions. The ... More


Information Foraging Theory: Adaptive Interaction with Information

Peter L. T. Pirolli

Published in print:
2007
Published Online:
April 2010
ISBN:
9780195173321
eISBN:
9780199893232
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195173321.001.0001
Subject:
Psychology, Social Psychology

Modern mankind forages in a world awash in information, of our own creation, which can be transformed into knowledge that shapes and powers our engagement with nature. We produce a staggering volume ... More


Computational Interaction

Antti Oulasvirta, Per Ola Kristensson, Xiaojun Bi, and Andrew Howes (eds)

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198799603
eISBN:
9780191839832
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198799603.001.0001
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy

This book presents computational interaction as an approach to explaining and enhancing the interaction between humans and information technology. Computational interaction applies abstraction, ... More


Neural Engineering

Ferdinando A. Mussa-Ivaldi, Lee E. Miller, W. Zev Rymer, and Richard Weir

in Neuroergonomics: The brain at work

Published in print:
2006
Published Online:
May 2009
ISBN:
9780195177619
eISBN:
9780199864683
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195177619.003.0019
Subject:
Neuroscience, Sensory and Motor Systems, Behavioral Neuroscience

This chapter begins with a brief review of the earlier ideas and advances in the interaction between neural and artificial systems. It then reviews recent advances in the use of signals extracted by ... More


Design Applications for Social Remembering

Elise van den Hoven, Mendel Broekhuijsen, and Ine Mols

in Collaborative Remembering: Theories, Research, and Applications

Published in print:
2017
Published Online:
January 2018
ISBN:
9780198737865
eISBN:
9780191820366
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198737865.003.0022
Subject:
Psychology, Cognitive Psychology, Developmental Psychology

With the increasing availability of technology, the number of digital media people create, such as digital photos, has exploded. At the same time, the number of media they organize has decreased. ... More


Where Soul Meets Technology: Catholic Visionaries and the Stanford Research Institute as Precedents for Human–Machine Interfaces and Social Telepathy Apps

D. W. Pasulka and David Metcalfe

in Believing in Bits: Digital Media and the Supernatural

Published in print:
2019
Published Online:
October 2019
ISBN:
9780190949983
eISBN:
9780190050023
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190949983.003.0009
Subject:
Religion, Religion and Society

The chapter examines how the visionary dream of connecting people’s minds wavered between religious cosmologies, media theories, and researches into human–computer interaction. It focuses on a series ... More


Games User Research

Anders Drachen, Pejman Mirza-Babaei, and Lennart Nacke (eds)

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.001.0001
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Today, Games User Research forms an integral component of the development of any kind of interactive entertainment. User research stands as the primary source of business intelligence in the ... More


Toward a Playful and Usable Education

Célia Hodent

in Learning by Playing: Video Gaming in Education

Published in print:
2014
Published Online:
March 2015
ISBN:
9780199896646
eISBN:
9780190256142
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:osobl/9780199896646.003.0010
Subject:
Psychology, Developmental Psychology

This chapter examines the potential of video games to create a playful yet usable atmosphere in the classroom setting. It first considers the capability of video games to bring a playful experience ... More


“Practice Theory”: A Critique

Kjeld Schmidt

in Socio-Informatics

Published in print:
2018
Published Online:
April 2018
ISBN:
9780198733249
eISBN:
9780191797736
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198733249.003.0004
Subject:
Mathematics, Computational Mathematics / Optimization

Areas of research such as Computer-Supported Cooperative Work (CSCW), Information Systems (IS), and Human–Computer Interaction (HCI) are interdisciplinary by virtue of their particular research ... More


An Overview of GUR Methods

Michael C. Medlock

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0007
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

This chapter provides bite-sized summaries of the most common methods of the Games User Research field. It then focuses on the questions to be considered when constructing and combining GUR methods. ... More


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