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Making Public Places Safer: Surveillance and Crime Prevention

Brandon C. Welsh and David P. Farrington

Published in print:
2009
Published Online:
May 2012
ISBN:
9780195326215
eISBN:
9780199943999
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195326215.001.0001
Subject:
Sociology, Law, Crime and Deviance

The United Kingdom has more than 4.2 million public closed-circuit television (CCTV) cameras—one for every fourteen citizens. Across the United States, hundreds of video-surveillance systems are ... More


Soft Innovation in the Creative Industries: Books, Recorded Music, and Video Games

Paul Stoneman

in Soft Innovation: Economics, Product Aesthetics, and the Creative Industries

Published in print:
2010
Published Online:
May 2010
ISBN:
9780199572489
eISBN:
9780191722257
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199572489.003.0004
Subject:
Business and Management, Innovation

This chapter is the first of two taking a micro view encompassing three creative industries — publishing, music, and video games — to detail the pattern of invention/creation, embodiment and ... More


Playing Along: Digital Games, YouTube, and Virtual Performance

Kiri Miller

Published in print:
2012
Published Online:
May 2012
ISBN:
9780199753451
eISBN:
9780199932979
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199753451.001.0001
Subject:
Music, History, American, Ethnomusicology, World Music

This book is about play, performance, and participatory culture in the digital age. It shows how music, video games, and social media are bridging virtual and visceral experience, creating dispersed ... More


Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy

Craig A. Anderson, Douglas A. Gentile, and Katherine E. Buckley

Published in print:
2007
Published Online:
April 2010
ISBN:
9780195309836
eISBN:
9780199893393
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195309836.001.0001
Subject:
Psychology, Developmental Psychology

Violent video games are increasingly popular, raising concerns by parents, researchers, policy makers, and informed citizens about potential harmful effects. Chapter 1 describes the history of ... More


Guiding the Digital Revolution: Is European Technology Policy Misguided?

Xiudian Dai

in Leaderless Europe

Published in print:
2008
Published Online:
September 2008
ISBN:
9780199535026
eISBN:
9780191715860
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199535026.003.0004
Subject:
Political Science, Comparative Politics, European Union

The Commission promotes a competitive technology and related industrial policy through its coordination Framework Programmes. Commission funding is concentrated on a variety of Information Society ... More


Reducing Violent Video Game Effects

Craig A. Anderson, Douglas A. Gentile, and Katherine E. Buckley

in Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy

Published in print:
2007
Published Online:
April 2010
ISBN:
9780195309836
eISBN:
9780199893393
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195309836.003.0010
Subject:
Psychology, Developmental Psychology

This chapter offers a brief summary of implications for parents and for future public policy debates in this area. At one level, it is obvious that one way to reduce the harmful effects of violent ... More


♦ ♦ Troubling Synthesis: The Horrific Sights and Incompatible Sounds of “Video Nasties”

Kay Dickinson

in Off Key: When Film and Music Won't Work Together

Published in print:
2008
Published Online:
March 2012
ISBN:
9780195326635
eISBN:
9780199851676
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195326635.003.0005
Subject:
Music, Popular

This chapter examines the film and music combination in violent motion pictures. Some examples of these films include Cannibal Holocaust, The Beyond and The Cannibal Apocalypse. This chapter ... More


Observing the future

Marian Stamp Dawkins

in Observing Animal Behaviour: design and analysis of quantitative data

Published in print:
2007
Published Online:
January 2008
ISBN:
9780198569350
eISBN:
9780191717512
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780198569350.003.0010
Subject:
Biology, Animal Biology

New technology in the form of video, GPS trackers, and other equipment has opened up the observation of behaviour in ways that were unimaginable before. It is now possible to follow animals ... More


Transcending Reality

Robert M. Geraci

in Apocalyptic AI: Visions of Heaven in Robotics, Artificial Intelligence, and Virtual Reality

Published in print:
2010
Published Online:
May 2010
ISBN:
9780195393026
eISBN:
9780199777136
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195393026.003.0003
Subject:
Religion, Religion and Society

The worldview espoused in Apocalyptic AI pop science plays a role in massively multiplayer online games, as shown by the presence of transhumanist religious groups (such as the Order of Cosmic ... More


Computational Vision Approaches for Event Modeling

Rama Chellappa, Naresh P. Cuntoor, Seong-Wook Joo, V. S. Subrahmanian, and Pavan Turaga

in Understanding Events: From Perception to Action

Published in print:
2008
Published Online:
May 2008
ISBN:
9780195188370
eISBN:
9780199870462
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195188370.003.0021
Subject:
Psychology, Cognitive Neuroscience

Event modeling systems provide a semantic interpretation of sequences of pixels that are captured by a video camera. The design of a practical system has to take into account the following three main ... More


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