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Transcending Reality

Robert M. Geraci

in Apocalyptic AI: Visions of Heaven in Robotics, Artificial Intelligence, and Virtual Reality

Published in print:
2010
Published Online:
May 2010
ISBN:
9780195393026
eISBN:
9780199777136
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195393026.003.0003
Subject:
Religion, Religion and Society

The worldview espoused in Apocalyptic AI pop science plays a role in massively multiplayer online games, as shown by the presence of transhumanist religious groups (such as the Order of Cosmic ... More


Social Life in Online Worlds

Ralph Schroeder

in Being There Together: Social Interaction in Shared Virtual Environments

Published in print:
2010
Published Online:
January 2011
ISBN:
9780195371284
eISBN:
9780199865000
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195371284.003.0005
Subject:
Psychology, Human-Technology Interaction

A distinction can be made between virtual worlds for gaming and for socializing. This chapter focuses on virtual worlds for socializing, beginning with a history of how these emerged. It provides a ... More


Apocalyptic AI: Visions of Heaven in Robotics, Artificial Intelligence, and Virtual Reality

Robert Geraci

Published in print:
2010
Published Online:
May 2010
ISBN:
9780195393026
eISBN:
9780199777136
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195393026.001.0001
Subject:
Religion, Religion and Society

The hope that we might one day upload our minds into robots and, eventually, cyberspace has become commonplace and now affects life across a broad spectrum of western culture. Popular science books ... More


Political Economy of the Korean Online Game Industry

Dal Yong Jin

in Korea's Online Gaming Empire

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262014762
eISBN:
9780262289511
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262014762.003.0003
Subject:
Computer Science, Game Studies

This chapter examines the ownership patterns, market structure, and financing of the Korean online game industry. It maps out the forces driving its development by examining government policies and ... More


Korea's Online Gaming Empire

Dal Yong Jin

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262014762
eISBN:
9780262289511
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262014762.001.0001
Subject:
Computer Science, Game Studies

In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in ... More


MMORPGing, Law, and Lingo

Kim Barker

in Law and Language: Current Legal Issues Volume 15

Published in print:
2013
Published Online:
May 2013
ISBN:
9780199673667
eISBN:
9780191751769
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199673667.003.0241
Subject:
Law, Comparative Law, Philosophy of Law

This chapter examines the differences between the categories of online games and virtual worlds. It discusses the importance of this distinction, given the need to recognize that this area has its ... More


From the Cottage Industry to Transnational Media Giants

Dal Yong Jin

in Korea's Online Gaming Empire

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262014762
eISBN:
9780262289511
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262014762.003.0008
Subject:
Computer Science, Game Studies

This chapter examines the structural transnationalization of the online game industry, recent trends of transnational corporations (TNCs), and their engagement in the online game industry to ... More


Introduction

Dal Yong Jin

in Korea's Online Gaming Empire

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262014762
eISBN:
9780262289511
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262014762.003.0001
Subject:
Computer Science, Game Studies

This introductory chapter sets out the book’s purpose, which is to examine the multiple causes of growth of the online game industry in Korea. First, it explains why and how the Korean government ... More


eSports and Television Business in the Digital Economy

Dal Yong Jin

in Korea's Online Gaming Empire

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262014762
eISBN:
9780262289511
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262014762.003.0004
Subject:
Computer Science, Game Studies

This chapter examines the development of eSports (electronic sport and the leagues that compete through networked games and related activities). It documents the history of eSports and discusses the ... More


Adventure of Local Online Games toward Globalization

Dal Yong Jin

in Korea's Online Gaming Empire

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262014762
eISBN:
9780262289511
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262014762.003.0007
Subject:
Computer Science, Game Studies

Using the Lineage games of NCsoft in conjunction with Korean online games as a case study, this chapter examines the globalization process of the local online game industry. It traces production ... More


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