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Applying Ethics: Case Studies

Miguel Sicart

in The Ethics of Computer Games

Published in print:
2009
Published Online:
August 2013
ISBN:
9780262012652
eISBN:
9780262255134
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262012652.003.0005
Subject:
Computer Science, Game Studies

This chapter applies the ethical framework developed in Chapter 4 to a close reading of the ethics of three games: Bioshock, DEFCON, and World of Warcraft. These games are also used as illustrations ... More


Micro–Macro Dynamics of the Cultural Construction of Reality: A Niche Construction Approach to Culture

Toshio Yamagishi

in Advances in Culture and Psychology: Volume 1

Published in print:
2010
Published Online:
January 2011
ISBN:
9780195380392
eISBN:
9780199863501
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195380392.003.0006
Subject:
Psychology, Social Psychology

Humans think, communicate, and behave to adapt to a particular social ecology, and by doing so they collectively create, maintain, and change the very ecology (i.e., social niche) they adapt to. The ... More


Introduction

Miguel Sicart

in The Ethics of Computer Games

Published in print:
2009
Published Online:
August 2013
ISBN:
9780262012652
eISBN:
9780262255134
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262012652.003.0001
Subject:
Computer Science, Game Studies

This introductory chapter sets out the book’s purpose, which is to explore the ethics of computer games. It focuses on giving an appropriate answer to this issue, providing a framework for the ... More


Professional Online Game Players as New Media Workers

Dal Yong Jin

in Korea's Online Gaming Empire

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262014762
eISBN:
9780262289511
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262014762.003.0005
Subject:
Computer Science, Game Studies

This chapter employs a political economy approach, particularly a Marxian analysis, on the issue of commodification in order to examine the working conditions of pro gamers as labor workers and their ... More


Plays: Modeling Frustration and Anger

Steven J. Brams

in Game Theory and the Humanities: Bridging Two Worlds

Published in print:
2011
Published Online:
August 2013
ISBN:
9780262015226
eISBN:
9780262295932
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262015226.003.0007
Subject:
Economics and Finance, Econometrics

This chapter focuses on the negative emotion of frustration, which arises from being “prevent[ed] from accomplishing a purpose or fulfilling a desire.”. It analyzes the generic Frustration Game, ... More


Case Study: Playing Strategic Games

Levesque Hector J.

in Thinking as Computation: A First Course

Published in print:
2012
Published Online:
August 2013
ISBN:
9780262016995
eISBN:
9780262301411
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262016995.003.0010
Subject:
Computer Science, Artificial Intelligence

This chapter focuses on the playing of games with the following characteristics: discrete-move and turn-taking, deterministic, two-person, perfect-information, and zero sum. The first section ... More


Gameworld Interfaces

Kristine Jørgensen

Published in print:
2013
Published Online:
May 2014
ISBN:
9780262026864
eISBN:
9780262319065
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262026864.001.0001
Subject:
Computer Science, Game Studies

Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented ... More


Learning to Signal: Analysis of a Micro-level Reinforcement Model

Raffaele Argiento, Robin Pemantle, and Stanislav Volkov

in Social Dynamics

Published in print:
2014
Published Online:
June 2014
ISBN:
9780199652822
eISBN:
9780191779367
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199652822.003.0014
Subject:
Philosophy, Philosophy of Science

This chapter considers the following signaling game. Nature plays first from the set {1, 2}. Player 1 (the Sender) sees this and plays from the set {A, B}. Player 2 (the Receiver) sees only Player ... More


Can’t Live, Can’t Live

Laurence A. Rickels

in I Think I Am: Philip K. Dick

Published in print:
2010
Published Online:
August 2015
ISBN:
9780816666652
eISBN:
9781452946566
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816666652.003.0019
Subject:
Literature, Criticism/Theory

This chapter examines science fiction writer Philip K. Dick’s novels The Game Players of Titan, Clans of the Alphane Moon, and Now Wait for Last Year. In The Game Players of Titan, The Game, which ... More


Network Formation by Reinforcement Learning: The Long and Medium Run

Robin Pemantle

in Social Dynamics

Published in print:
2014
Published Online:
June 2014
ISBN:
9780199652822
eISBN:
9780191779367
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199652822.003.0012
Subject:
Philosophy, Philosophy of Science

This chapter investigates a simple stochastic model of social network formation by the process of reinforcement learning with discounting of the past. In the limit, for any value of the discounting ... More


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