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The Ethics of Computer Games

Miguel Sicart

Published in print:
2009
Published Online:
August 2013
ISBN:
9780262012652
eISBN:
9780262255134
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262012652.001.0001
Subject:
Computer Science, Game Studies

Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ... More


Designing for Intergenerational Play

Sinem Siyahhan and Elisabeth Gee

in Families at Play: Connecting and Learning through Video Games

Published in print:
2018
Published Online:
September 2018
ISBN:
9780262037464
eISBN:
9780262344579
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262037464.003.0006
Subject:
Society and Culture, Media Studies

In this chapter, we bring everything together and provide guidance on how educators and game designers can facilitate productive family engagement around video games. We discuss activity structures ... More


Games and Rules

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0018
Subject:
Computer Science, Game Studies

This chapter discusses the concept of rules in video game spaces. It considers instances when players make or exploit the rules of a game. It also discusses how some game designers have embraced rule ... More


Gameworld Interfaces

Kristine Jørgensen

Published in print:
2013
Published Online:
May 2014
ISBN:
9780262026864
eISBN:
9780262319065
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262026864.001.0001
Subject:
Computer Science, Game Studies

Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented ... More


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