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Strengthening Family Relations

Sinem Siyahhan and Elisabeth Gee

in Families at Play: Connecting and Learning through Video Games

Published in print:
2018
Published Online:
September 2018
ISBN:
9780262037464
eISBN:
9780262344579
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262037464.003.0002
Subject:
Society and Culture, Media Studies

In this chapter, we discuss how video games promote family connection and communication, similar to other digital media technologies such as Skype and Facebook. Although video games are not ... More


Developing a Learning Culture through Gaming

Sinem Siyahhan and Elisabeth Gee

in Families at Play: Connecting and Learning through Video Games

Published in print:
2018
Published Online:
September 2018
ISBN:
9780262037464
eISBN:
9780262344579
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262037464.003.0005
Subject:
Society and Culture, Media Studies

In this chapter, we expand upon Seymour Papert’s notion of “learning culture”. Specifically, we describe how the traditional expert-novice relationship between parents and children has changed over ... More


Family Learning and Video Games

Sinem Siyahhan and Elisabeth Gee

in Families at Play: Connecting and Learning through Video Games

Published in print:
2018
Published Online:
September 2018
ISBN:
9780262037464
eISBN:
9780262344579
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262037464.003.0003
Subject:
Society and Culture, Media Studies

The family environment is an important social context where learning takes place for adults and children of all ages, and perhaps the only context in which participation occurs over a life-span. In ... More


Families at Play: Connecting and Learning through Video Games

Sinem Siyahhan and Elisabeth Gee

Published in print:
2018
Published Online:
September 2018
ISBN:
9780262037464
eISBN:
9780262344579
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262037464.001.0001
Subject:
Society and Culture, Media Studies

Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, ... More


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