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The End of Cinema?: A Medium in Crisis in the Digital Age

André Gaudreault and Philippe Marion

Published in print:
2015
Published Online:
November 2015
ISBN:
9780231173575
eISBN:
9780231539388
Item type:
book
Publisher:
Columbia University Press
DOI:
10.7312/columbia/9780231173575.001.0001
Subject:
Film, Television and Radio, Film

Is a film watched on a video screen still cinema? Have digital compositing, motion capture, and other advanced technologies remade or obliterated the craft? Rooted in the hypothesis of the “double ... More


Video Capture: Machinima, Documentation, and the History of Virtual Worlds

Henry Lowood

in The Machinima Reader

Published in print:
2011
Published Online:
August 2013
ISBN:
9780262015332
eISBN:
9780262295369
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262015332.003.0002
Subject:
Computer Science, Game Studies

This chapter argues that the three primary methods for making machinima during its brief history—code, capture, and compositing—match up neatly with three ways to document the history of virtual ... More


Image Essay: Mobile Worldviews

Stefan Riekeles and Thomas Lamarre

in Mechademia 7: Lines of Sight

Published in print:
2012
Published Online:
August 2015
ISBN:
9780816680498
eISBN:
9781452948706
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816680498.003.0009
Subject:
Art, Visual Culture

In cel animation and digital animation, the anime image is composed of layers. Compositing is the term commonly used to describe the process of establishing of relations between image layers. The ... More


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