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The Cult Film as Affective Technology: Anime and Oshii Mamoru’s Innocence

Sharalyn Orbaugh

in Science Fiction Double Feature: The Science Fiction Film as Cult Text

Published in print:
2015
Published Online:
May 2016
ISBN:
9781781381830
eISBN:
9781781382363
Item type:
chapter
Publisher:
Liverpool University Press
DOI:
10.5949/liverpool/9781781381830.003.0006
Subject:
Film, Television and Radio, Film

This chapter examines Oshii Mamoru's animated Ghost in the Shell 2: Innocence (2004). It analyzes the connections between the ‘cult’ elements of the film and the science fiction (sf)-esque issues ... More


Digital Effects Animation and the New Hybrid Cinema

J. P. Telotte

in Animating Space: From Mickey to WALL-E

Published in print:
2010
Published Online:
September 2011
ISBN:
9780813125862
eISBN:
9780813135540
Item type:
chapter
Publisher:
University Press of Kentucky
DOI:
10.5810/kentucky/9780813125862.003.0011
Subject:
Film, Television and Radio, Film

This chapter discusses and assesses the changes that contemporary cinema is seeing as the techniques and technology demonstrated in the animated films of Pixar increasingly migrate to and affect the ... More


Toontown Spaces and the New Hybrid World

J. P. Telotte

in Animating Space: From Mickey to WALL-E

Published in print:
2010
Published Online:
September 2011
ISBN:
9780813125862
eISBN:
9780813135540
Item type:
chapter
Publisher:
University Press of Kentucky
DOI:
10.5810/kentucky/9780813125862.003.0009
Subject:
Film, Television and Radio, Film

This chapter discusses animated films that follow what Norman Klein terms the death of the conventional seven-minute cartoon, as its cinematic incarnation gave way to television and its early ... More


Animating for “Whom” in the Aftermath of a World War

Tze-yue G. Hu

in Japanese Animation: East Asian Perspectives

Published in print:
2013
Published Online:
March 2014
ISBN:
9781617038099
eISBN:
9781621039594
Item type:
chapter
Publisher:
University Press of Mississippi
DOI:
10.14325/mississippi/9781617038099.003.0009
Subject:
Literature, Comics Studies

This chapter explores the development of animation and cinema in Japan after World War II, with emphasis on the period of the Allied Forces Occupation between 1945 and 1952. It analyzes two animated ... More


Media Empire: Creating Audiences

Michael Baskett

in The Attractive Empire: Transnational Film Culture in Imperial Japan

Published in print:
2008
Published Online:
November 2016
ISBN:
9780824831639
eISBN:
9780824868796
Item type:
chapter
Publisher:
University of Hawai'i Press
DOI:
10.21313/hawaii/9780824831639.003.0002
Subject:
Society and Culture, Asian Studies

This chapter examines how Japanese film culture engaged parallel forms of media to create imperial subjects by focusing on manga or comic books, popular music, and film magazines. It first considers ... More


“You Really Do Beat the Shit out of That Cat”: Scott bradley's (Violent) Music for Mgm

Daniel Goldmark

in Tunes for 'Toons: Music and the Hollywood Cartoon

Published in print:
2005
Published Online:
May 2012
ISBN:
9780520236172
eISBN:
9780520941205
Item type:
chapter
Publisher:
University of California Press
DOI:
10.1525/california/9780520236172.003.0003
Subject:
Music, History, American

Before interest in Carl Stalling's music surged in the late 1980s, most of the critical writing on music and cartoons focused on Scott Bradley. During his almost twenty-five years of composing ... More


The Japanese Walt Disney: Masaoka Kenzo

Yasushi Watanabe

in Japanese Animation: East Asian Perspectives

Published in print:
2013
Published Online:
March 2014
ISBN:
9781617038099
eISBN:
9781621039594
Item type:
chapter
Publisher:
University Press of Mississippi
DOI:
10.14325/mississippi/9781617038099.003.0008
Subject:
Literature, Comics Studies

Japanese animation first emerged in 1917 when Shimokawa Oten (1892–1973), Kitayama Seitaro (1888–1945), and Kouchi Junichi (1886–1970), working independently of each other, sought to make the first ... More


3-D Computer Graphics: Creating and Teaching Professional Animated Techniques in Innocence and Doraemon—IKIF (Tokumitsu Kifune + Sonoko Ishida)

Tokumitsu Kifune and Sonoko Ishida

in Japanese Animation: East Asian Perspectives

Published in print:
2013
Published Online:
March 2014
ISBN:
9781617038099
eISBN:
9781621039594
Item type:
chapter
Publisher:
University Press of Mississippi
DOI:
10.14325/mississippi/9781617038099.003.0015
Subject:
Literature, Comics Studies

Digital technology has paved the way for the development of advanced techniques in Japanese animation production. In addition to widening the variety of production methodology in animation, ... More


When Weirdos Stir the Pot: Cooking Identity in Animated Movies

Laura Lindenfeld and Fabio Parasecoli

in Feasting Our Eyes: Food Films and Cultural Identity in the United States

Published in print:
2016
Published Online:
September 2017
ISBN:
9780231172516
eISBN:
9780231542975
Item type:
chapter
Publisher:
Columbia University Press
DOI:
10.7312/columbia/9780231172516.003.0006
Subject:
Film, Television and Radio, Film

Explores recent animated films that embrace the idea that belonging to a community does not require conformity to social expectations, but rather builds on the protagonist’s individuality and seeming ... More


Challenges and Continuities

Naomi Greene

in From Fu Manchu to Kung Fu Panda: Images of China in American Film

Published in print:
2014
Published Online:
November 2016
ISBN:
9780824838355
eISBN:
9780824869755
Item type:
chapter
Publisher:
University of Hawai'i Press
DOI:
10.21313/hawaii/9780824838355.003.0006
Subject:
Society and Culture, Asian Studies

This chapter examines the disappearance of earlier stereotypes about China in American films of the new millennium, even as fears of China persist in the American imagination. Through an analysis of ... More


A Bipolar Approach to Understanding the History of Japanese Animation

Nobuyuki Tsugata

in Japanese Animation: East Asian Perspectives

Published in print:
2013
Published Online:
March 2014
ISBN:
9781617038099
eISBN:
9781621039594
Item type:
chapter
Publisher:
University Press of Mississippi
DOI:
10.14325/mississippi/9781617038099.003.0003
Subject:
Literature, Comics Studies

The first animated film in Japan was produced in 1917, but it was only in the 1960s that Japanese animation actually took off. Over this ninety-year period, several different epochs, marked by two ... More


Collaborations

Bill Marshall

in André Téchiné

Published in print:
2007
Published Online:
July 2012
ISBN:
9780719058318
eISBN:
9781781701072
Item type:
chapter
Publisher:
Manchester University Press
DOI:
10.7228/manchester/9780719058318.003.0025
Subject:
Film, Television and Radio, Film

Les Temps qui changent (2004) is Téchiné's sixteenth and latest film, which is a useful point of departure for examining the collaborative nature of his work. It shows the extent to which an approach ... More


The Machinima Reader

Henry Lowood and Michael Nitsche (eds)

Published in print:
2011
Published Online:
August 2013
ISBN:
9780262015332
eISBN:
9780262295369
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262015332.001.0001
Subject:
Computer Science, Game Studies

Over the last decade, machinima—the use of computer game engines to create movies—has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by ... More


Walt Disney’s <i>Saludos Amigos</i>: Hollywood and the Propaganda of Authenticity

Carol A. Hess

in Tide Was Always High: The Music of Latin America in Los Angeles

Published in print:
2017
Published Online:
May 2018
ISBN:
9780520294394
eISBN:
9780520967533
Item type:
chapter
Publisher:
University of California Press
DOI:
10.1525/california/9780520294394.003.0005
Subject:
History, American History: 20th Century

This chapter explores the music of Walt Disney's animated feature Saludos Amigos (1942). It first surveys the principal trends in music and Pan Americanism during the Good Neighbor period. It then ... More


Toward a Machinima Studio

Friedrich Kirschner

in The Machinima Reader

Published in print:
2011
Published Online:
August 2013
ISBN:
9780262015332
eISBN:
9780262295369
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262015332.003.0005
Subject:
Computer Science, Game Studies

This chapter describes a production approach that moves toward a faster, cheaper, and more accessible method of creating animated movies, and reduces the time it takes to illustrate a creative idea ... More


Walt Kelly, Pragmatic Auteur

Kerry D. Soper

in We Go Pogo: Walt Kelly, Politics, and American Satire

Published in print:
2012
Published Online:
March 2014
ISBN:
9781617032844
eISBN:
9781617032851
Item type:
chapter
Publisher:
University Press of Mississippi
DOI:
10.14325/mississippi/9781617032844.003.0004
Subject:
Literature, Comics Studies

This chapter begins with a review of the principle of auteurship and how it applies to comics in general and Kelly’s work specifically. It then explores how Kelly’s engagement with the craft and ... More


Machinima: On the Invention and Innovation of a New Visual Media Technology

Thomas Veigl

in Imagery in the 21st Century

Published in print:
2011
Published Online:
August 2013
ISBN:
9780262015721
eISBN:
9780262315159
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262015721.003.0005
Subject:
Society and Culture, Media Studies

This chapter explores the concept of Machinima, a 3-dimensional computer graphics rendering engine that was used mostly in the digital gaming sector and computer-animated films. The author shows how ... More


Entertaining Religious Ideas

Jolyon Baraka Thomas

in Drawing on Tradition: Manga, Anime, and Religion in Contemporary Japan

Published in print:
2012
Published Online:
November 2016
ISBN:
9780824835897
eISBN:
9780824871499
Item type:
chapter
Publisher:
University of Hawai'i Press
DOI:
10.21313/hawaii/9780824835897.003.0004
Subject:
Society and Culture, Asian Studies

This chapter performs a detailed case study of several anime by director Miyazaki Hayao, showing the ways in which audience interpretations—including academic interpretations—of certain films as ... More


From Haiku and Handscroll to Tezuka: Refocusing Space and Camera in the Narrative of Animation

Kenny K. N. Chow

in Japanese Animation: East Asian Perspectives

Published in print:
2013
Published Online:
March 2014
ISBN:
9781617038099
eISBN:
9781621039594
Item type:
chapter
Publisher:
University Press of Mississippi
DOI:
10.14325/mississippi/9781617038099.003.0012
Subject:
Literature, Comics Studies

In American animation, character takes precedence over space. In contrast, there is more balance between character and space in Japanese anime. One might wonder why Western mainstream animated films ... More


Animation and Psychology: The Midlife Crisis of Kawamoto Kihachiro

Masao Yokota

in Japanese Animation: East Asian Perspectives

Published in print:
2013
Published Online:
March 2014
ISBN:
9781617038099
eISBN:
9781621039594
Item type:
chapter
Publisher:
University Press of Mississippi
DOI:
10.14325/mississippi/9781617038099.003.0016
Subject:
Literature, Comics Studies

Kawamoto Kihachiro (1925–2010) is arguably the most famous artistic animation director in Japan. Known for his puppets, he changed his career in midlife, first by quitting as a successful animator at ... More


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