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Introduction: Romanticism, Modernity, and Virtual Reality

Peter Otto

in Multiplying Worlds: Romanticism, Modernity, and the Emergence of Virtual Reality

Published in print:
2011
Published Online:
May 2011
ISBN:
9780199567676
eISBN:
9780191725364
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199567676.003.0001
Subject:
Literature, 19th-century Literature and Romanticism, Film, Media, and Cultural Studies

Following a discussion of the online world, ‘Second Life’, the introduction provides a preliminary survey of the virtual realities of the late eighteenth- and early nineteenth-centuries; an overview ... More


Community Building as Contribution

Marina Umaschi Bers

in Designing Digital Experiences for Positive Youth Development: From Playpen to Playground

Published in print:
2012
Published Online:
May 2012
ISBN:
9780199757022
eISBN:
9780199933037
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199757022.003.0011
Subject:
Psychology, Developmental Psychology, Social Psychology

This chapter taps into the civic dimension opened by new technologies that promote community building. From video games to virtual worlds, research has shown that several technologies engage young ... More


Brands and adverworlds

Barrie Gunter

in Kids and Branding In A Digital World

Published in print:
2015
Published Online:
May 2016
ISBN:
9780719097874
eISBN:
9781526104359
Item type:
chapter
Publisher:
Manchester University Press
DOI:
10.7228/manchester/9780719097874.003.0008
Subject:
Society and Culture, Media Studies

This chapter turns attentions to the presence of brands in online virtual worlds that take the form of social communities rather than environments in which specific games are played out. While online ... More


The Open Past: Subjectivity and Remembering in the Talmud

Sergey Dolgopolski

Published in print:
2012
Published Online:
May 2013
ISBN:
9780823244928
eISBN:
9780823252497
Item type:
book
Publisher:
Fordham University Press
DOI:
10.5422/fordham/9780823244928.001.0001
Subject:
Philosophy, Philosophy of Religion

The book shows how the characters in the Talmud live their lives as performances of remembering the past traditions better. As the book argues much life of the characters means constant verification ... More


Neofinalism

Raynond Ruyer

Published in print:
2016
Published Online:
September 2016
ISBN:
9780816692040
eISBN:
9781452953700
Item type:
book
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816692040.001.0001
Subject:
Philosophy, General

Unruffled by the motif of the end of philosophy, Raymond Ruyer elaborated one of the most singular and unclassifiable metaphysics of the 20th century and reactivated philosophy's capacity to ... More


The Temple of Health and Hymen

Peter Otto

in Multiplying Worlds: Romanticism, Modernity, and the Emergence of Virtual Reality

Published in print:
2011
Published Online:
May 2011
ISBN:
9780199567676
eISBN:
9780191725364
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199567676.003.0004
Subject:
Literature, 19th-century Literature and Romanticism, Film, Media, and Cultural Studies

Taking its cue from Wordsworth's description of London in Book VII of The Prelude, this chapter places James Graham, along with the artist and scientist, within the unprecedented commercial and ... More


Image operations: refracting control from virtual reality to the digital battlefield

Timothy Lenoir and Luke Caldwell

in Image Operations: Visual media and political conflict

Published in print:
2016
Published Online:
May 2017
ISBN:
9781526107213
eISBN:
9781526120984
Item type:
chapter
Publisher:
Manchester University Press
DOI:
10.7228/manchester/9781526107213.003.0007
Subject:
Society and Culture, Media Studies

This chapter examines how control in military contexts is refracted, multiplied, and circulated through the lens of the image. It looks at military developments in networking the battlefield, from ... More


Animation and Digital Culture

Paul Wells

in American Thought and Culture in the 21st Century

Published in print:
2008
Published Online:
September 2012
ISBN:
9780748626014
eISBN:
9780748670673
Item type:
chapter
Publisher:
Edinburgh University Press
DOI:
10.3366/edinburgh/9780748626014.003.0019
Subject:
Society and Culture, Cultural Studies

In this chapter, Paul Wells argues that the literal and metaphorical developments of animation in the twenty-first century allow ‘virtual histories’ to be constructed from the subjective and relative ... More


A short guide to user testing for simulation sickness in Virtual Reality

Ben Lewis-Evans

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0030
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

The increased interest in virtual reality (VR) has yielded a lot of studies and development in both research and game design. Simulation sickness is an issue experienced by a significant subset of ... More


Speaking to the Dead: Social Network Sites and Public Grieving

Candi K. Cann

in Virtual Afterlives: Grieving the Dead in the Twenty-First Century

Published in print:
2014
Published Online:
September 2014
ISBN:
9780813145419
eISBN:
9780813145495
Item type:
chapter
Publisher:
University Press of Kentucky
DOI:
10.5810/kentucky/9780813145419.003.0005
Subject:
Society and Culture, Cultural Studies

Internet memorials, including tombstone Internet links with virtual memorials, funeral home memorials, Internet grieving websites, and social network sites of deceased persons, illustrate that the ... More


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