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Introduction: Contextualizing Player Two

Shira Chess

in Ready Player Two: Women Gamers and Designed Identity

Published in print:
2017
Published Online:
May 2018
ISBN:
9781517900694
eISBN:
9781452957722
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9781517900694.003.0001
Subject:
Society and Culture, Technology and Society

The Introduction, “Contextualizing Player Two,” looks at the background and history of our current situation—how it is that games came to be designed and marketed for women audiences, and some of the ... More


Playing with Emotions

Shira Chess

in Ready Player Two: Women Gamers and Designed Identity

Published in print:
2017
Published Online:
May 2018
ISBN:
9781517900694
eISBN:
9781452957722
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9781517900694.003.0004
Subject:
Society and Culture, Technology and Society

Chapter Three, “Playing with Emotions,” discusses how emotional and affective labor are structured into several different kinds of games intended for Player Two, including Time Management Games, ... More


Playing with Consumption

Shira Chess

in Ready Player Two: Women Gamers and Designed Identity

Published in print:
2017
Published Online:
May 2018
ISBN:
9781517900694
eISBN:
9781452957722
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9781517900694.003.0005
Subject:
Society and Culture, Technology and Society

Chapter Four, “Playing with Consumption,” details how consumptive practices embedded in games create a path for Player Two in both positive and negative ways. This chapter considers free-to-play ... More


Ready Player Two: Women Gamers and Designed Identity

Shira Chess

Published in print:
2017
Published Online:
May 2018
ISBN:
9781517900694
eISBN:
9781452957722
Item type:
book
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9781517900694.001.0001
Subject:
Society and Culture, Technology and Society

Since the mid-2000s, an increasing number of video games have been designed for women audiences. The market is tenuous, and has grown in spurts, but has resulted in a reality where roughly half of ... More


Playing with Identity

Shira Chess

in Ready Player Two: Women Gamers and Designed Identity

Published in print:
2017
Published Online:
May 2018
ISBN:
9781517900694
eISBN:
9781452957722
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9781517900694.003.0002
Subject:
Society and Culture, Technology and Society

Chapter One, “Playing with Identity” weaves together sources to find a baseline of what Player Two’s games look like. Starting with the concept of Designed Identity, I use interviews with game ... More


Playing with Time

Shira Chess

in Ready Player Two: Women Gamers and Designed Identity

Published in print:
2017
Published Online:
May 2018
ISBN:
9781517900694
eISBN:
9781452957722
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9781517900694.003.0003
Subject:
Society and Culture, Technology and Society

Chapter Two, “Playing with Time,” proposes ways that time management is structured into games intended for Player Two, paying specific attention to Time Management Games and Invest/Express Games.


Playing with Bodies

Shira Chess

in Ready Player Two: Women Gamers and Designed Identity

Published in print:
2017
Published Online:
May 2018
ISBN:
9781517900694
eISBN:
9781452957722
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9781517900694.003.0006
Subject:
Society and Culture, Technology and Society

Chapter Five, “Playing with Bodies,” considers how bodies in games intended for women audiences create a “body problem,” wherein the bodies of player two are often managed by the gaming texts. This ... More


Conclusion: The Playful Is Political

Shira Chess

in Ready Player Two: Women Gamers and Designed Identity

Published in print:
2017
Published Online:
May 2018
ISBN:
9781517900694
eISBN:
9781452957722
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9781517900694.003.0007
Subject:
Society and Culture, Technology and Society

The Conclusion, “The Playful is Political,” focuses on how industry debates continue to problematize the Designed Identity of Player Two. As the medium grows up, we must consider how expectations of ... More


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