Jump to ContentJump to Main Navigation

You are looking at 1-4 of 4 items

  • Keywords: BioShock x
Clear All Modify Search

View:

Individuality, Choice, and Genetic Manipulation

Lars Schmeink

in Biopunk Dystopias Genetic Engineering, Society and Science Fiction

Published in print:
2017
Published Online:
September 2017
ISBN:
9781781383766
eISBN:
9781786944115
Item type:
chapter
Publisher:
Liverpool University Press
DOI:
10.5949/liverpool/9781781383766.003.0005
Subject:
Literature, Criticism/Theory

Chapter 5 deals with the personal consequences of a posthuman subjectivity and the task of identity creation. In liquid modernity, risks and threats are becoming ever more global but remain systemic, ... More


Voice, Videogames, and the Technologies of Immersion

Mark Ward

in VOICE: Vocal Aesthetics in Digital Arts and Media

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262013901
eISBN:
9780262289696
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262013901.003.0014
Subject:
Society and Culture, Media Studies

This chapter examines the technologies of voice within videogames and how the voice is used as an extension not only of the principles underlying cinematic sound design but also of gameplay and game ... More


A Requiem for Schrödinger’s Cat

William Gibbons

in Unlimited Replays: Video Games and Classical Music

Published in print:
2018
Published Online:
May 2018
ISBN:
9780190265250
eISBN:
9780190265304
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190265250.003.0004
Subject:
Music, Popular, History, Western

This chapter embarks on a close reading of the video game BioShock Infinite, investigating how its use of popular and classical music connects with the game’s larger themes. The chapter begins by ... More


Violent Offenders and Violin Defenders

William Gibbons

in Unlimited Replays: Video Games and Classical Music

Published in print:
2018
Published Online:
May 2018
ISBN:
9780190265250
eISBN:
9780190265304
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190265250.003.0009
Subject:
Music, Popular, History, Western

This chapter considers video games that feature classical music and musicians as part of their narrative. In that setting, musicians often act as stand-ins both for art as a whole and for its ... More


View: