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Sound in Game Spaces

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0080
Subject:
Computer Science, Game Studies

In cinema, sound can guide the audience’s perception of the image and the event, and as such it plays an important part in the diegesis of the perceived fictional world. This chapter describes how a ... More


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