Jump to ContentJump to Main Navigation

You are looking at 1-10 of 35 items for:

  • Keywords: research x
  • Computational Mathematics / Optimization x
Clear All Modify Search

View:

Games User Research

Anders Drachen, Pejman Mirza-Babaei, and Lennart Nacke (eds)

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.001.0001
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Today, Games User Research forms an integral component of the development of any kind of interactive entertainment. User research stands as the primary source of business intelligence in the ... More


Gamer motivation profiling: uses and applications

Nick Yee and Nicolas Ducheneaut

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0028
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Gamers are not a monolithic group; gaming preferences and motivations vary in important ways among gamers. An empirical, validated model of gaming motivations provides a crucial methodological bridge ... More


A short guide to user testing for simulation sickness in Virtual Reality

Ben Lewis-Evans

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0030
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

The increased interest in virtual reality (VR) has yielded a lot of studies and development in both research and game design. Simulation sickness is an issue experienced by a significant subset of ... More


Interviewing players

Steve Bromley

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0010
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Interviews provide direct insight into the player’s behaviours, motivations, and understanding of how the game works. This chapter explores the preparation of an interview, interviews during the ... More


Research into Design-Research Practices: Supporting an Agenda toward Self-Reflectivity and Transferability

David Randall, Tobias Dyrks, Bernhard Nett, Volkmar Pipek, Leonardo Ramirez, Gunnar Stevens, Ina Wagner, and Volker Wulf

in Socio-Informatics

Published in print:
2018
Published Online:
April 2018
ISBN:
9780198733249
eISBN:
9780191797736
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198733249.003.0017
Subject:
Mathematics, Computational Mathematics / Optimization

The aim of this chapter is to outline a research agenda. Here, this agenda has been termed “meta-research into practice-based computing”; the chapter uses the authors’ own work to exemplify elements ... More


Design, Action, and Practice: Three Branches of the Same Tree

Gillian R. Hayes

in Socio-Informatics

Published in print:
2018
Published Online:
April 2018
ISBN:
9780198733249
eISBN:
9780191797736
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198733249.003.0010
Subject:
Mathematics, Computational Mathematics / Optimization

Action research (AR) is an approach to research that involves engaging with a community to address some problem or challenge, and through this problem-solving, to develop scholarly knowledge. AR is ... More


A Bridge Too Far?: Critical Remarks on the Concept of “Infrastructure” in Computer-Supported Cooperative Work and Information Systems

Charlotte P. Lee and Kjeld Schmidt

in Socio-Informatics

Published in print:
2018
Published Online:
April 2018
ISBN:
9780198733249
eISBN:
9780191797736
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198733249.003.0006
Subject:
Mathematics, Computational Mathematics / Optimization

The study of computing infrastructures has grown significantly due to the rapid proliferation and ubiquity of large-scale IT-based installations. At the same time, recognition has also grown of the ... More


Introduction to Games User Research

Anders Drachen, Pejman Mirza-Babaei, and Lennart E. Nacke

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0001
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

This chapter provides an introduction to the field of Games User Research (GUR) and to the present book. GUR is an interdisciplinary field of practice and research concerned with ensuring the optimal ... More


Games User Research as part of the development process in the game industry: Challenges and best practices

Veronica Zammitto

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0002
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Practising Games User Research within a video game company possesses unique challenges, ranging from tight turnaround of findings to collaborating with the development team and incorporating the ... More


It is all about process

David Tisserand

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0003
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

This chapter points out the key benefits of a well-designed process in Games User Research. For example, the creation of templates and question databases can ensure that information is collected in a ... More


View: