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Noise Channels: Glitch and Error in Digital Culture

Peter Krapp

Published in print:
2011
Published Online:
August 2015
ISBN:
9780816676248
eISBN:
9781452947792
Item type:
book
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816676248.001.0001
Subject:
Society and Culture, Media Studies

In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, this book identifies creative reservoirs of computer-mediated interaction. Throughout new ... More


Cheats or Glitch?: Voice as a Game Modification in Machinima

Isabelle Arvers

in VOICE: Vocal Aesthetics in Digital Arts and Media

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262013901
eISBN:
9780262289696
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262013901.003.0012
Subject:
Society and Culture, Media Studies

Hugh Hancock, the author of Machinima for Dummies, defines machinima as a technique used to produce films inside virtual realities. Machinima is a new cinematographic genre that combines the notions ... More


Machinima: On the Invention and Innovation of a New Visual Media Technology

Thomas Veigl

in Imagery in the 21st Century

Published in print:
2011
Published Online:
August 2013
ISBN:
9780262015721
eISBN:
9780262315159
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262015721.003.0005
Subject:
Society and Culture, Media Studies

This chapter explores the concept of Machinima, a 3-dimensional computer graphics rendering engine that was used mostly in the digital gaming sector and computer-animated films. The author shows how ... More


Machinima and the Suspensionsof Animation

Peter Krapp

in Noise Channels: Glitch and Error in Digital Culture

Published in print:
2011
Published Online:
August 2015
ISBN:
9780816676248
eISBN:
9781452947792
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816676248.003.0005
Subject:
Society and Culture, Media Studies

This chapter focuses on the production of digital animation within computer games that can take documentary, fictional, or experimental forms, a practice known as machinima. A portmanteau for ... More


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