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Virtual Places

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0111
Subject:
Computer Science, Game Studies

This chapter discusses the creation of virtual places. Engagement by the player, through comprehension and interaction, can transform digital spaces into places. A genius loci is often defined by ... More


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