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Perpetual Adolescence

Ian Bogost

in How To Talk About Videogames

Published in print:
2015
Published Online:
May 2016
ISBN:
9780816699117
eISBN:
9781452952406
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816699117.003.0020
Subject:
Society and Culture, Media Studies

This chapter provides a detailed analysis of the game Gone Home by the Fullbright Company—made up of people who helped create Bioshock, but wanted to explore deep themes more freely. Gone Home pushes ... More


Chronic Youth: Disability, Sexuality, and U.S. Media Cultures of Rehabilitation

Julie Passanante Elman

Published in print:
2014
Published Online:
March 2016
ISBN:
9781479841424
eISBN:
9781479806294
Item type:
book
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479841424.001.0001
Subject:
Society and Culture, Media Studies

The teenager has often appeared in culture as an anxious figure, the repository for American dreams and worst nightmares, at once on the brink of success and imminent failure. Spotlighting the ... More


Conclusion: Susceptible Citizens in the Age of Wiihabilitation

Julie Passanante Elman

in Chronic Youth: Disability, Sexuality, and U.S. Media Cultures of Rehabilitation

Published in print:
2014
Published Online:
March 2016
ISBN:
9781479841424
eISBN:
9781479806294
Item type:
chapter
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479841424.003.0006
Subject:
Society and Culture, Media Studies

This concluding chapter argues that undermining adolescence in cultural production has its greatest cultural impact not only on how Americans think about youth but also on how they have grown to ... More


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